ROOT 1.4 Out of Beta

Hello Steam community. Today we are happy to announce that ROOT 1.4 is live! Your feedback during the open beta really helped us balance features and squash bugs. Almost all elements of the game have been improved since version 1.3. A brief rundown of improvements:
New higher quality meshes
Rendering and lighting improvements
Layout changes and visual improvements to all ten levels
Improved enemy navigation AI
Smoother and more intuitive melee combat. Using the Blackjack and Kick are more intuitive
Stealth gameplay is more flexible and faster paced. Enemies now display an alert GUI before noticing you
Added dificulty settings (Easy, Normal, Cyber Terrorist)
Added more intuitive attack animations to Final Sentinel
Many miscellaneous fixes, improvements and optimizations

We hope you have fun! And as always,
Happy Hacking, Cyber Terrorists!

–¬†Skunkape Interactive

ROOT 1.4 Update: Performance and Antialiasing

Hello ROOT community. Tonight we are releasing another update to the 1.4 Beta. Compared to previous updates this one is relatively minor, but significantly improves the core experience. Most notable improvements are performance optimizations and fixes to antialiasing.


– Optimizations to AI and level rendering result in significant performance gains
– Fixed a small but noticeable AI navigation bug
– Antialiasing now works as expected
– Small layout change to Level 5 based on results from playtesting
– Balance tweaks to Final Sentinel
– Added visual feedback to the “Apply” button in the configuration GUI
– Fixed some minor rendering bugs related to transparency and depth sorting

More improvements to come!

ROOT 1.4 All Levels Now Available

ROOT 1.4 overhauls many features of the game including melee combat, enemy AI, lighting, graphics rendering and the game’s difficulty. In today’s update all ten levels are now available and have been rebalanced and updated for better visual quality and smoother gameplay.


– Extensive layout changes and visual changes to levels 3,4,7,8 and 9
– Slight changes to levels 5 and 6
– Fixed some issues with enemy navigation AI
– Fixed some rendering bugs
– Smoothed collision geometry in fight with Maxwell’s Daemon
– Balance tweaks to Final Sentinel and added more intuitive attack animations
– Overall performance tweaks

Thank you for playing ROOT, and be sure to keep giving us feedback about the game.

Happy Hacking, Cyber Terrorists!

ROOT 1.4 Beta Crash Fixes

Hello ROOT community. A stability update to the ROOT 1.4 Beta is now live. This update should address the frequent crashing many of you have experienced.

Troubleshooting such crashes can be a lengthy and complex process, so please continue giving us feedback regarding the stability and general quality of the game.

More updates coming soon!

Happy Hacking, Cyber Terrorists!

– Skunkape Interactive

ROOT Now Available

Step into the inexpensive loafers of expert hacker Edward Summerton. Roll up your sleeves, pop your collar and brew a pot of coffee, because today you’re going to breach the networks of a mysterious and powerful corporation.

ROOT is a cyber espionage themed hardcore stealth FPS that lets you play it how you want: whether creeping along corridors undetected or bursting into rooms to blow away all adversaries. Cyber terrorism is a dangerous profession, and risks have real consequences. Damage sustained cannot be recovered, the slightest mistake will jeopardize your chances to reach the next level.

During this undertaking of corporate crypto-espionage you will face many hostile programs, but your most dangerous enemy is the man who designed them. The Systems Administrator built the System from the ground up and holds immense power within the network. He will use the limitless resources at his disposal to prevent you from achieving your goal: total ROOT access to the System.


/// Accurate Guns ///

Your crosshair is literally a dot. No reticule bloom, no accuracy cones, no B.S. Your shot lands where the cursor points.

/// Real Stealth ///

No “crouch for invisibility,” you must tread softly and check your corners.

/// Boss Fights ///

Be prepared for tough, end of level fights. Only truly dangerous enemies are satisfying to defeat.

/// Interactive Environment ///

Objects can be moved, shot, shattered, picked up and thrown.

///Abstract Visuals ///

The inside of a computer is not what you expect.

/// Old School Mentality ///

This is a game, not a movie. You are in control of all your actions. No QTEs or long animated cut scenes.

/// Vaguely Witty Dialogue [On/Off] ///

Listen to your companion, SHELL, ramble on about various things, which may or may not pertain to the story arc. Don’t care what he has to say? Just turn off dialogue in the options menu.